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Anthony Panecasio

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level & game designer

Anthony Panecasio

  • Projects
  • Resume
    • Resume (Embedded)
    • Resume (.PDF)
    • Resume (.DOCX)
  • Contact
  • Blog
  • About
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Splinter Cell Blacklist, Ubisoft Toronto (2013)

As an Embedded Level Design Quality Control Tester, I was responsible for all aspects of QC with respect to the level design and level art for 3 Single-Player maps: Safehouse, Abandoned Mill, and LNG Terminal. 

Most likely due to overexposure to so many level designers, I somehow morphed into a level designer myself, after Blacklist wrapped. If you need more details, visit my contact page and get in touch.

Splinter Cell Blacklist, Ubisoft Toronto (2013)

As an Embedded Level Design Quality Control Tester, I was responsible for all aspects of QC with respect to the level design and level art for 3 Single-Player maps: Safehouse, Abandoned Mill, and LNG Terminal. 

Most likely due to overexposure to so many level designers, I somehow morphed into a level designer myself, after Blacklist wrapped. If you need more details, visit my contact page and get in touch.

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abandoned mill.jpg
lng terminal.png

Last update: September 2024 [Blog Post]