About Me

I'm currently enjoying my time in Toronto as a Level Design Team Lead at Ubisoft Toronto. Right now, I’m working on the Splinter Cell remake, where I co-lead a team of Level Designers.

Before moving into a leadership role, my primary experience dealt in pitching, scripting, building layouts, and mission design in first- and third-person open world action games. These days, as a Team Lead, I’m focused on developing and mentoring designers on my team. I want to help them hone their design sense, own their content, feel driven to collaborate with other teams, and, most importantly, have clear goals and expectations.

Over the course of my 10 years (and counting) in the industry, I’ve been honoured to work as a part of teams of varying size, and I am fortunate to now have 5 shipped AAA game credits to my name. I’ve also previously worked at Alpha Channel and Certain Affinity Toronto, serving in both Game Design and Level Design roles.

If you're interested in knowing what I think is a fantastic game, I'd answer with United Game Artists' Rez. If you want to know why, we'll have to grab coffee or hop on a call to discuss it in person.

For Students Seeking Feedback

I love to give feedback on portfolios and resumes, but prefer to do this only for folks with a Level or Game Design focus. Please be sure to read my blog post about building a better portfolio and resume first. After you’ve done this and made any applicable changes, head to my Contact page if you want to request feedback. Please be aware that I might take a bit to get back to you, especially if I’m busy at work.

I'm the one on the far left, wearing the hat.

I'm the one on the far left, wearing the hat.